Clearly the symmetry transformation in the
(
a boost) is not identical to
that in the
plane (
a rotation)
because there is some difference in the geometry,
but they are closely related.
Lets try to put in the hyperbolic functions by
setting
as the off diagonal terms in the matrix would indicate.
So we see that
and the matrix becomes something very
similar to the rotation,
where the
rapidity
plays a role similar to an angle.
Like an angle when two subsequent rotations are made in the same plane,
the rapidity just adds
if two boosts along the same direction are made.
This can be
easily demonstrated by multiplying the two matrices and using the identities for hyperbolic sine and cosine.
This gives us our simplest calculation of the
velocity addition formula.
This never becomes bigger than one and therefore
no velocity can exceed the speed of light.
The velocity addition formula can also be derived by considering the derivative of the position vector with
respect to
proper time, which is time in the rest frame.
This derivative is a 4-vector while
is not a 4-vector.
Subsections
Jim Branson
2012-10-21